Jewelry: probably create a new set every 10-15 levels. (Trials 1-7 correspond roughly to 10 levels, then just run whatever you can) For gear, run the optional island in the first world when you have keys, and trials when you are at 10, 20, etc. Other desirable attributes in gear and stones beyond exp: Haste, Power, Critical hit %, Life on hit, Critical damage. Buy from the store if you have the gold (don't spend gemstones). Spec for as much experience as you can while staying alive. Use them in Gear where you can pull them back out Otherwise just stick with 100 - 115.ģ) Gold can be just about anything, really, but there is a noticeable time savings with my current set.- Don't spend gemstones opening chests beyond the first 2-3 (<15 gems). If you want to focus on only materials and not XP, use set #1 above and go for level 130+ if you can manage it. If you want to focus more on materials, then go as high as 115 as you'll trade time for better drops. PC players might switch out Magnetic Trap for Smoke Screen or Snipe.Ģ) For XP, I like to do level 100, since the XP gained from killing enemies is capped at that level. Since these were buffed, the Stalker set lost most of its shine. 4pc Demo is a joke, since anyone using the aforementioned is also using Explosive Shot, so most enemies already have the bomb on them. I figure that if a player has any Medals of Glory then they are probably a PC player or lucky, since they are the hardest to obtain and PC players have a sizable advantage over mobile players.ġ) 4pc Havoc (must include hood & gloves for their unique enhancements) / 2pc Demo (any spot other than hood & gloves). I play on mobile, but PC users seem to choose their abilities differently in late game. They are good, but still not ideal, and may never be. The builds I use for 1) Late Trial Levels (125+), 2) XP & Materials, 3) Gold & Gems.
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